AI Insights · Timothy · April 2023
Top 5 Snake Games on iOS in Israel: Q1 2023 Performance
Discover the performance trends of the top 5 snake games on iOS in Israel during Q1 2023, including weekly downloads, revenue, and active users.
The first quarter of 2023 saw some interesting trends among the top snake games on iOS in Israel. Here's a breakdown of how each app performed in terms of weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake showed a consistent performance in Q1 2023. Weekly revenue fluctuated, peaking at $44 in late December and reaching $41 in the weeks of February 20 and March 6. Weekly downloads varied, starting at around 2.7K in late December, dipping to 1.4K in February, and recovering to approximately 2K by the end of March. Active users maintained a steady range, from 21.4K at the start of the quarter to around 20.8K at the end.
Snake Run Race・3D Running Game had a dynamic quarter. Weekly revenue started at $0 and gradually increased, reaching $11 by the end of March. Downloads saw significant activity, starting at 738 in late December and peaking at 4.1K in early January before stabilizing around 1.3K towards the end of the quarter. Active users mirrored this trend, starting at 548, peaking at 5.2K in early January, and settling around 3.8K by the end of March.
slither.io maintained a steady presence. Weekly downloads began at 1.3K in late December, fluctuated through the quarter, and ended at about 1.2K in late March. Active users started at 8.5K, peaking at 9.2K in early January, and maintaining around 8.3K towards the end of March.
Snake Crusher experienced varied performance. Weekly downloads began at 866 in late December, rose to 928 in early March, but dropped significantly to just 27 by the end of March. Active users followed a similar pattern, starting at 618, peaking at 1.2K in early March, and decreasing to 623 by the end of the quarter.
WormsZone.io - Hungry Snake saw modest performance metrics. Weekly revenue started at $7 in late December, fluctuated through the quarter, and ended at $16 by late March. Downloads began at 90, with notable peaks at 308 in early March and 660 by the end of March. Active users started at 975 and saw a gradual increase, peaking at 2.1K by the end of the quarter.
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